Character skin concepts for Colonist and REYAB factions as players level up in the game.
I worked within the technical requirements to utilize the existing character mesh and its segmentations so as to not affect performance by not adding geometry.
Concepts developed in Photoshop utilizing renders from Blender. I then took the concept to develop a mock-up in Substance Painter.
Developed for VAIL VR (virtual reality multiplayer competitive shooter).